#include "CreateLightPrimBullet.h"
#include "GameObjects\Player\Player.h"


CreateLightPrimBullet::CreateLightPrimBullet(CEntity* p) : CMessage( Msg_LightPrimBullet )
{
	Owner = p;
}


CreateLightPrimBullet::~CreateLightPrimBullet(void)
{
}

CEntity* CreateLightPrimBullet::GetOwner( void )
{
	return Owner;
}
